Immersive Media and Games
IMG 411 - Real Time Rendering
Description: This course introduces real time rendering techniques and how they are integrated into the game development process and game engines. It presents algorithms, mathematical concepts, and techniques used in the design and development of three-dimensional real-time interactive simulations and game software. Topics include linear algebra, scene management, collisions, visibility, and shading pipeline. Letter grade only.
Units:
3
No sections currently offered.
Requirement Designation:
Prerequisite: CS 205 and IMG 410 with grades of C or better