Return to search
Art
Description: The Time-based 3D/CGI Art course contributes to the BFA in the School of Art + Design and the BS in the Immersive Media and Game within the College of Engineering, Informatics, and Applied Sciences (CEIAS). The Course provides an introductory study of time-based, 3D digital art in the fine art context. This course is tailored for students pursuing a career in the fine arts. Students will learn industry-standard tools and software, while studying diverse, global examples of contemporary art that use 3D/CGI technologies to engage complex conceptual ideas. While 3D/CGI tools are used across a wide spectrum of industries (cinema, advertising, video games, etc.), students in this course will leverage the medium to make personal statements expressing their own unique voice. They will also examine what it means to choose 3D/CGI as an art medium, thinking reflexively about the medium itself. Students embark on a journey through the production pipeline, progressing through a structured curriculum that starts with basic artistic principles and concepts, then advances to specialized techniques such as 3D sculpting, texturing, virtual camera, motion, shading, and rendering. At the culmination of the course, students will build a professional portfolio that showcases their skills. Letter grade only. May be repeated for up to 6 units of credit.
Units: 3
Sections offered: Spring 2025
Prerequisite: ART 174
Art
Term : Fall 2024
Catalog Year : 2024-2025
ART 357 - New Media: Time-based 3d/Cgi Art
Description: The Time-based 3D/CGI Art course contributes to the BFA in the School of Art + Design and the BS in the Immersive Media and Game within the College of Engineering, Informatics, and Applied Sciences (CEIAS). The Course provides an introductory study of time-based, 3D digital art in the fine art context. This course is tailored for students pursuing a career in the fine arts. Students will learn industry-standard tools and software, while studying diverse, global examples of contemporary art that use 3D/CGI technologies to engage complex conceptual ideas. While 3D/CGI tools are used across a wide spectrum of industries (cinema, advertising, video games, etc.), students in this course will leverage the medium to make personal statements expressing their own unique voice. They will also examine what it means to choose 3D/CGI as an art medium, thinking reflexively about the medium itself. Students embark on a journey through the production pipeline, progressing through a structured curriculum that starts with basic artistic principles and concepts, then advances to specialized techniques such as 3D sculpting, texturing, virtual camera, motion, shading, and rendering. At the culmination of the course, students will build a professional portfolio that showcases their skills. Letter grade only. May be repeated for up to 6 units of credit.
Units: 3
Sections offered: Spring 2025
Prerequisite: ART 174