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Immersive Media and Games

IMG 421 - 3d Game Engines

Description: This course introduces game engines used in 3D games and the underlying architecture that they represent. It discusses the mathematical, algorithmic and code construction concepts that are required to efficiently build 3D game engines. Topics include event-driven programming, user interaction, state machines, collision detection, physics, animation, and rendering. Letter grade only.

Units: 3

No sections currently offered.

Requirement Designation:

Prerequisite: CS 205 and IMG 420 with grades of C or better