College of Engineering, Informatics, and Applied Sciences
School of Informatics, Computing and Cyber Systems
Immersive Media and Games, Bachelor of Science
Overview
In addition to University Requirements:
- 45 units of preprofessional requirements.
- 30 units of professional/major courses.
- 9 units of directed electives.
- Up to 9 units of major prefix courses may be used to satisfy General Studies Requirements; these same courses may also be used to satisfy major requirements.
Students may be able to use some courses to meet more than one requirement. Contact your advisor for details.
- Elective courses, if needed, to reach an overall total of at least 120 units.
Minimum Units for Completion |
120 |
Highest Mathematics Required |
MAT 226 |
University Honors Program |
Optional |
Accelerated Undergraduate/Graduate Plan |
Optional |
Some online/blended coursework |
Required |
AZ Transfer Students complete AGEC-S |
Recommended |
Progression Plan Link |
Not Available |
Purpose Statement
While it's easy to dismiss gaming as, well, fun and games, top-tier video games are Herculean engineering and artistic feats. For the last three decades advances in graphics hardware and software have been driven largely by the video game industry. Games can be composed of thousands of lines of code that incorporate physics, optics, color, linear algebra, simulation, parallel computing, and advanced software engineering. Similarly, the creative assets that make up a game often include three-dimensional models, painted textures, 2D and 3D animation, music, motion-captured acting performances, and voice acting that can represent gigabytes or even terabytes of assets for a single title that must be managed and rendered through clever data structures and algorithms. A subset of gaming called 'serious games' apply video game principles and technology to areas like defense, education, scientific exploration, and healthcare. An exemplar in this area, EndeavorRx was approved by the FDA in June 2020 as the first video game to treat a health disorder.
The Immersive Media and Games program builds on core coursework in art, programming, and immersive media production. This program uses a blend of existing and new coursework in Computer Science, Art, and Visual Communications to provide students with specialized training in computer graphics, computer animation, immersive media production, modern game engines, and game production workflows.
Graduates of this program will be well prepared to enter the gaming, visualization, and entertainment industries as immersive media producers, game designers, software developers, and technical directors. Further, our students will be well prepared to continue into graduate studies in traditional programs at NAU (e.g., a Master of Science in Computer Science or a Master of Fine Arts) or to join some of the top graduate programs in gaming and visualization across the country.
Student Learning Outcomes
Problem-solving
- The ability to identify, formulate, and solve complex visualization, simulation, and game world problems by applying principles of science, technology, engineering, and mathematics.
Design
- The ability to apply software engineering, visualization, and CHI principles and practices in gaming and immersive media design.
Communication
- The ability to communicate effectively with a range of audiences through oral, written, and visual language.
Teamwork
- The ability to work collaboratively on diverse and inclusive teams.
Ethics and Cultural Awareness
- The ability to design solutions that consider the ethical, economic, and social impacts of games and immersive media.
Conceptual and Critical Thinking
- The ability to be a critical thinker able to collaborate with an interdisciplinary mindset to conceive, execute, and produce original products/content.
More Information